
- CPU SPEED ACCELERATOR FOR WINDOWS 7 FULL VERSION
- CPU SPEED ACCELERATOR FOR WINDOWS 7 SOFTWARE
- CPU SPEED ACCELERATOR FOR WINDOWS 7 WINDOWS 8
- CPU SPEED ACCELERATOR FOR WINDOWS 7 WINDOWS 7
CPU SPEED ACCELERATOR FOR WINDOWS 7 FULL VERSION
CPU SPEED ACCELERATOR FOR WINDOWS 7 WINDOWS 8
Windows 8 will flop big time, its already following the same sales patterns as Vista.
CPU SPEED ACCELERATOR FOR WINDOWS 7 WINDOWS 7
Only that last bit would require Kernel changes so Microsoft not supporting 11.1 on Windows 7 is purely an attempt to push their failure of an operating system. The rest of it is all handled in the DXGI and D3D runtime. Note These output, window, swap chain, and presentation-related APIs are not available in Session 0 processes because they don't apply to the Session 0 environment:"

Starting with Windows 8 and Windows Server 2012, you can use most of the Direct3D APIs in Session 0 processes. The only change in 11.1 that requires 8 is appended at the bottom of this list You shouldn't bully your customers into converting to new products. Gamer that would convert to Linux if Valve were successful with making gaming on that platform more accessible. However, I have absolutely NO plan to convert to Windows 8 at this time because I am disgusted with the new interface. I have been a loyal user of your OS's since the late 80's because you've had a decent record of supporting gamers. Of the gamers at this point in gaming evolution. It really is not smart to rattle the cage Also, you must be aware that your largest gaming platform competitor is pushing for Linux development. I know it's probably beyond your control, but withholding updates to Windows 7's DirectX is just shooting yourself in the foot.Īs you must be aware, there is a large chunk of your gaming population that is not at all happy with Windows 8. Will be blogging about it (I personally am still crossing my fingers, but not as tightly as I did a few months ago). (Aside: the same statement holds true for REF). Should the plan change and either DirectX 11.1 as a whole, or WARP on its own, was made available on Windows 7, then you would have this available to target from C++ AMP. (Aside: REF has also been enhanced with DirectXġ1.1 to be a debugging target of Visual Studio 2012). DirectX 11 was made available for Vista ( bing it), but at this point there is no plan for DirectX 11.1 to be made available on Windows 7.

DirectX 11.1 is part of Windows 8, just like DirectX 11 was part With DirectX 11.1, WARP was enhanced with (among other things) support for DirectCompute and hence it is one of the accelerators for C++ AMP. (Aside: the same statement is true for REF).Īs you figured out WARP is part of DirectX 11.

I think this answers the core of your question. However, at this point there is no plan for that to happen (this is a decision owned by the Windows team and it is out of REF is also an emulator that you can target from C++ AMP, but it is slow and only useful for diagnostics).įor all practical purposes you should consider WARP as a component of Windows 8, which in theory could be shipped on other platforms. Is C++ AMP’s CPU fallback solution that uses multi-core and vector instructions.
CPU SPEED ACCELERATOR FOR WINDOWS 7 SOFTWARE
*Is there a diagram of the Windows/Visual C++/DirectX software stack below/around C++ AMP available somewhere? If DirectX 11.1 was to be released for Windows 7, would that mean that the warp accelerator would be available? I guess (?) you are not at liberty to answer if DirectX 11.1 will be available in the future for Windowsħ, so let me ask a slightly modified question: The above instead indicates that it is part of DirectX? Windows 8 will be released with DirectX 11.1 while Windows 7 currently only supports DirectX 11.0. It is a component of the DirectX graphics technology that was introduced by the Direct3D 11 runtime.įrom information on and this forum I assumed WARP was integrated in the OS and thus not (easily) upgradable, which would explain why the warp accelerator was only to be available on WindowsĨ. What is WARP? WARP is a high speed, fully conformant software rasterizer. I was trying to figure out the requirements for using the warp accelerator and in general trying to understand the software stack C++ AMP is built upon when I ran across :
